BSP430
20141115
Board Support Package for MSP430 microcontrollers
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Definition of a platform for BSP430 requires three files be created and placed in a standard location. For out-of-tree platforms, the BSP430_PLATFORM_CUSTOM feature can be used to allow BSP430 to access the platform without source code modifications. For in-tree platforms, you should define a platform identifier (e.g., em430f5137
or chronos
), create the files below in the source tree, and modify the dispatch headers bsp430/platform.h and bsp430/platform/bsp430_config.h so that the platform is included in the template expansion.
Remember that all BSP430 headers first include <bsp430/core.h>, which in turn will normally include the application "bsp430_config.h", which includes the generic bsp430_config.h
which includes the platform bsp430_config.h
before doing platform-independent configuration. The order ensures the customization points are encountered from most-specific to least-specific, and each must defer to the configuration specified by a previously-included customization point.
This file, placed to be found at bsp430/platform/custom/platform.h
should contain a documentation block describing the platform, as well as default assignments for core features like:
There are expansion templates that help generate the correct C preprocessor directives to allow user override of default values defined in the platform header. See any of the in-tree examples.
Remember to add the following at the end:
This file, placed to be found at bsp430/platform/custom/bsp430_config.h
, parallels platform.h
and adds configuration defaults for resources that were default-identified in that header. Here too you will want to use the expansion templates.
In this file, located in src/platform/custom/custom.c
or another location specified in your platform-specific Makefile, you will place:
In this file, located in src/platform/custom/Makefile.common
, you will place:
MCU
; Again see the in-tree platforms for examples.
Copyright 2012-2014, Peter A. Bigot